# Colors

## Overview

Defines color values for various text elements in equipment descriptions. All colors use RGB format (`"R,G,B"`).

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### <mark style="color:$primary;">labels</mark>

Color for attribute labels and section headers.

**Type:** `string` (RGB format) **Default:** `"90,90,90"`

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### <mark style="color:$primary;">values</mark>

Color for attribute values and general text content.

**Type:** `string` (RGB format) **Default:** `"255,255,255"`

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### <mark style="color:$primary;">equipmentName</mark>

Color for the equipment name displayed at the top of the description.

**Type:** `string` (RGB format) **Default:** `"255,255,255"`

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### <mark style="color:$primary;">augmentName</mark>

Color for augment names in the attributes section.

**Type:** `string` (RGB format) **Default:** `"255,255,255"`

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### <mark style="color:$primary;">notes</mark>

Color for the notes section text.

**Type:** `string` (RGB format) **Default:** `"255,255,255"`

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### <mark style="color:$primary;">customElementColors</mark>

Custom RGB colors for each element type. These colors are applied to element names when `textContents.elements.useCustomColors` or `textContents.affinities.useCustomColors` is enabled.

Available elements:

#### <mark style="color:$primary;">fire</mark>

Color for the fire element.

**Type:** `string` (RGB format) **Default:** `"255,50,50"`

#### <mark style="color:$primary;">lightning</mark>

Color for the lightning element.

**Type:** `string` (RGB format) **Default:** `"255,160,50"`

#### <mark style="color:$primary;">ice</mark>

Color for the ice element.

**Type:** `string` (RGB format) **Default:** `"80,180,220"`

#### <mark style="color:$primary;">earth</mark>

Color for the earth element.

**Type:** `string` (RGB format) **Default:** `"140,90,40"`

#### <mark style="color:$primary;">water</mark>

Color for the water element.

**Type:** `string` (RGB format) **Default:** `"60,90,255"`

#### <mark style="color:$primary;">wind</mark>

Color for the wind element.

**Type:** `string` (RGB format) **Default:** `"100,255,0"`

#### <mark style="color:$primary;">holy</mark>

Color for the holy element.

**Type:** `string` (RGB format) **Default:** `"160,255,255"`

#### <mark style="color:$primary;">dark</mark>

Color for the dark element.

**Type:** `string` (RGB format) **Default:** `"120,70,180"`

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{% hint style="warning" %}
**Color Rendering**\
Colors in the game are rendered a bit differently than expected. The game tends to make them slightly brighter or more saturated, so keep in mind that any RGB values you add should be a bit darker.

{% endhint %}

Example of Added RGB Colors

<figure><img src="https://1760694555-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZOPtaIH13MsIadaM9WVT%2Fuploads%2FKAF967sTsSuTMZUALej7%2Fdefault-rgb.png?alt=media&#x26;token=3f16ee3c-732c-436a-837e-9f43f5954431" alt=""><figcaption></figcaption></figure>

Example of how the colors above were rendered.

<figure><img src="https://1760694555-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZOPtaIH13MsIadaM9WVT%2Fuploads%2FmCR8uN0rYQbkegzw6u0u%2Fgame-rgb.png?alt=media&#x26;token=7df15561-25de-49bd-b76f-532d7f961022" alt=""><figcaption></figcaption></figure>

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### Example

<figure><img src="https://1760694555-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZOPtaIH13MsIadaM9WVT%2Fuploads%2FsNxepTdunJFyB1oR2PM4%2Fimage.png?alt=media&#x26;token=bf43f134-2d28-49a7-8067-4605aec575b3" alt=""><figcaption></figcaption></figure>

<figure><img src="https://1760694555-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZOPtaIH13MsIadaM9WVT%2Fuploads%2FMumJrSyzzdVJrYyooKKa%2Fimage.png?alt=media&#x26;token=9d2dcd34-298e-46e8-b360-3f9a85455844" alt=""><figcaption></figcaption></figure>

<figure><img src="https://1760694555-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZOPtaIH13MsIadaM9WVT%2Fuploads%2Fr0VG4AicociN5eQ934DG%2Fimage.png?alt=media&#x26;token=e314f7b1-aa92-482a-b40d-0fd727e6359b" alt=""><figcaption></figcaption></figure>
