Colors
Overview
Defines color values for various text elements in equipment descriptions. All colors use RGB format ("R,G,B").
labels
Color for attribute labels and section headers.
Type: string (RGB format) Default: "90,90,90"
values
Color for attribute values and general text content.
Type: string (RGB format) Default: "255,255,255"
equipmentName
Color for the equipment name displayed at the top of the description.
Type: string (RGB format) Default: "255,255,255"
augmentName
Color for augment names in the attributes section.
Type: string (RGB format) Default: "255,255,255"
notes
Color for the notes section text.
Type: string (RGB format) Default: "255,255,255"
customElementColors
Custom RGB colors for each element type. These colors are applied to element names when textContents.elements.useCustomColors or textContents.affinities.useCustomColors is enabled.
Available elements:
fire
Color for the fire element.
Type: string (RGB format) Default: "255,50,50"
lightning
Color for the lightning element.
Type: string (RGB format) Default: "255,160,50"
ice
Color for the ice element.
Type: string (RGB format) Default: "80,180,220"
earth
Color for the earth element.
Type: string (RGB format) Default: "140,90,40"
water
Color for the water element.
Type: string (RGB format) Default: "60,90,255"
wind
Color for the wind element.
Type: string (RGB format) Default: "100,255,0"
holy
Color for the holy element.
Type: string (RGB format) Default: "160,255,255"
dark
Color for the dark element.
Type: string (RGB format) Default: "120,70,180"
Color Rendering Colors in the game are rendered a bit differently than expected. The game tends to make them slightly brighter or more saturated, so keep in mind that any RGB values you add should be a bit darker.
Example of Added RGB Colors

Example of how the colors above were rendered.

Example



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